How to Soundcheck a Band: Step-by-Step Guide + Free Stage-Plot & Input-List Templates

Great shows start long before the first downbeat. A fast, calm soundcheck prevents blown intros, runaway feedback, and the dreaded “I can’t hear myself” spiral that derails a set. Whether you’re a weekend cover band, a wedding act juggling speeches and tracks, or a small venue tech racing through festival changeovers, the process is the same: patch cleanly, set gain once, build with faders, and fix only what’s broken. This guide gives you a repeatable order of operations that works on analog or digital consoles, wedges or in-ears, tiny bars or outdoor stages—no fancy gear required.

You’ll learn exactly what to do (and in what order): quick system verification, monitor ring-out, efficient line check, practical starting EQ/compression points, and fast feedback control. We’ll also show you how to avoid the biggest time-wasters—endless knob-twiddling, repatching mid-check, and “more me” loops—by making a couple of decisions upfront and sticking to them. If you only have seven minutes on a festival stage, there’s a mini playbook for that; if you’re dialing in a rehearsal room, we’ll adapt the same process for small, reverberant spaces.

To make this plug-and-play, you get two printable templates: a one-page stage plot (who stands where, what needs power, which monitors go to whom) and a matching input list (what’s on each channel plus quick HPF notes). Send them to the venue in advance, tape them to your console, and you’ll shave 10–20 minutes off every setup. Follow the steps below, and you’ll walk on with clear monitors, balanced FOH, and headroom to spare—so the crowd hears the band, not the soundcheck.

 

Why soundcheck matters

A clean soundcheck is the difference between a confident first song and a scramble to survive. Done right, it locks in gain structure, confirms every signal path, sets usable monitor mixes, and exposes feedback before the room fills and reflections get worse. That means no panicked repatching, no mystery hums, and no endless “more-me” loop from the stage. The playbook in this guide gives you a clear order of operations—patch → system check → quick ring-out → line check → monitor mixes → one-minute full-band pass—so you can move fast and only fix what’s broken. It’s built to work on analog or digital desks, wedges or IEMs, and adapts to clubs (tight changeovers), weddings (speeches and playback cues), festivals (7–10 minute turnarounds), and rehearsal rooms (small, reflective spaces). Use the included stage-plot and input-list templates to align everyone before load-in and shave 10–20 minutes off setup.

 

Before you arrive (2 templates that save hours)

Send these to the venue at least 48 hours before load-in. They prevent repatching, speed up monitor setup, and cut soundcheck time by 10–20 minutes.


1) Stage plot — who stands where (and what they need)

What to include (minimum viable but complete)

  • Positions: each performer/backline item with clear labels (e.g., Guitar L, Vox 1).
  • Monitors/IEMs: which sends or packs go to whom (M1–M4 or IEM A–D).
  • Power drops: where you need outlets (amps, keys, pedalboard, laptop/track rig).
  • Mics/DI needs: e.g., “Bass DI (post), Guitar mic, Keys stereo DI.”
  • Stands & hardware: tall/boom stands, kick mic stand, keyboard stand if needed.
  • Orientation & scale: show audience/front edge and rough spacing.
  • Special notes: click to drummer only, talkback to monitors, tracks from laptop, wireless mics, risers.
Stage Left Center / Backline Stage Right
DRUMS
BASS GUITAR L VOX 1
KEYS VOX 2
Monitors: M1, M2, M3, Drum Fill

 

Common variations (include whichever applies)

  • IEMs instead of wedges: note pack channels (e.g., IEM A = Lead Vox mix), RF scan at venue, fresh batteries policy.
  • Tracks/laptop: “TRKS L/R via USB interface → DI L/R, click to M4 only, talkback to M1–M3.”
  • Minimal mic kit: “1 overhead shared, kick, snare top only.”
  • Shared backline/festivals: “Using house drums & bass cab; bring breakables only.”
  • Risers: “Drums on 8’x8’ riser if available; keys on 4’x8’ right.”
  • Wireless mics/guitars: mark RF zone and request “RF quiet zone” near receivers.


Pro tips (venues love these)

  • Label wedges on the plot (M1–M4) and stick matching tape labels on stage edges.
  • Show power clearly—venues plan circuits to avoid tripping breakers.
  • Include contact info & arrival time in a footer (TM/engineer phone, load-in/line-check times).
  • Export as PDF (vector), and also attach a PNG for quick phone viewing.

 

2) Input list — what’s on each channel (with quick settings)

What to include

  • Channel number, source, mic/DI type, stand type, and any processing notes (HPF, pad, phantom).
  • Patch certainty: “Preferred / Acceptable substitutes” (e.g., “Kick: Beta 52 / D6 ok”).
  • Playback & talkback: identify laptop/TRKS L/R, DJ inputs, click, talkback route.
  • Spare channels: leave 1–2 at the end for emergencies.
# Source Mic/DI Stand Notes (HPF/Comp/etc.)
01 Kick Kick mic Short HPF off, small cut 300–400 Hz
02 Snare Top Dynamic Boom HPF 100 Hz, comp 3:1 light
03 OH L Condenser Boom HPF 120 Hz
04 OH R Condenser Boom HPF 120 Hz
05 Bass DI (post) HPF 60 Hz
06 Guitar L Dynamic (cab) Boom HPF 90 Hz
07 Keys L DI HPF 80 Hz
08 Keys R DI HPF 80 Hz
09 Vox Lead Dynamic Tall boom HPF 100 Hz, comp 3:1, slow attack
10 Vox 2 Dynamic Tall boom HPF 100 Hz
11 Tracks L DI From laptop/interface
12 Tracks R DI “Click to M4 only”

 

Notes engineers care about (add under the table)

  • Sample rates & playback: “Laptop at 48 kHz; interface line level; no auto-ducking.”
  • Preamps: “Set once around −18 dBFS average; we build with faders.”
  • Phantom power: mark which channels need it (condensers, active DIs).
  • Ground/lift: if you often get hum from laptop TRKS, note “try ground-lift on DI.”

 

The order of operations (don’t skip)

1) Patch & label (2–5 min)

Goal: Every cable and channel is known and documented.
How:

  • Patch to match your input list exactly. Use PFL/Solo to confirm signal appears on the intended channel.
  • Label channels on board tape or the console’s scribble strip: 01 Kick, 02 Snare, , 09 Vox Lead.
  • Color-code families (drums = blue, vocals = yellow, etc.) for fast navigation.
    Quick checks: Tap each mic → meter moves on the correct channel. DI: unplug/plug → meter blips.
    Pitfalls: “Temporary” repatches that nobody writes down; unlabeled wedges/IEM packs.


2) System check (2–3 min)

Goal: The PA is healthy before you throw live mics at it.
How:

  • Power sequence: processors/desk → amps/active speakers (or just “everything on” if powered line).
  • Play a short, well-mixed reference track at low level.
  • Verify: L/R are balanced, subs are working, no obvious polarity issues, no limiters slamming.
  • Walk 10–15 m: does low end feel centered? Any “hole” that screams polarity flip?
    Quick checks: Mute L → only right plays. Mute subs → kick/lows vanish.
    Pitfalls: Chasing “bad vocal tone” when the real problem is a muted sub amp or blown HF driver.


3) Ring out monitors (fast, targeted) (3–6 min total)

Goal: Find the first 2–3 feedback peaks on each monitor send and notch them so you can run a comfortable level later.
How:

  • Use one vocal mic (the one most used) and face it as it will be used on stage.
  • On Send 1 (M1): raise the send slowly until the first narrow squeal starts.
  • Grab channel or monitor bus EQ (parametric if you have it), high Q (narrow), sweep to lock onto the frequency, cut 3–6 dB. Repeat for peak #2 (maybe #3).
  • Back the send down slightly. Move to M2, M3, M4 and repeat.
  • Set vocal HPF ~100 Hz and avoid sending reverb into wedges for now.
    Quick checks: Talk into mic at show distance; you should have clear gain before feedback.
    Pitfalls: EQ’ing the FOH bus when the problem lives in a monitor send; making wide scoops that wreck vocal tone.

 

4) Gain staging (master rule) (3–5 min)

Goal: One-and-done preamp trims that give you headroom and consistent mixes.
How:

  • For each channel, Solo/PFL and set preamp so typical playing/singing lands around −18 dBFS average on digital meters (peaks up to −10 dBFS are fine). On analog, aim ~0 VU with healthy peaks.
  • Use pads on hot sources (active bass DIs, loud snare).
  • Apply phantom power only where needed (condensers, active DIs).
  • Do not ride preamps during the mix—build with faders.
    Quick checks: Loud chorus scream doesn’t clip; quiet verse still audible with fader near unity.
    Pitfalls: Over-trimming preamps and pushing faders to +10; setting gains during a loud shout that never returns.

 

5) Line check (30–60 sec per channel)

Goal: Confirm every source is present, clean, and roughly in the ballpark.
Order & prompts:

  • Drums: kick → snare → toms (if any) → OHs. Ask for steady “check hits” (not solos).
  • Bass DI: check ground lift if hum; verify it’s post/pre as expected.
  • Guitars: mic on cap edge or your usual spot; HPF ~90–120 Hz; confirm no crazy fizz.
  • Keys/Tracks: keep stereo if possible; if forced to mono, use Left. Pan/label correctly.
  • Vocals (last): set HPF ~100 Hz; light comp on lead (3:1, slow attack ~20–30 ms, release ~100–150 ms).
    What “done” looks like: No mutes by accident, no DI buzz, pans correct, nothing clipping.
    Pitfalls: Spending 5 minutes EQ’ing a single drum; forgetting to verify phantom on condensers.

 

6) Monitor mixes (musicians first) (4–8 min)

Goal: Each performer gets a usable mix quickly, without endless “more me” loops.
How:

  • Go person by person. Script: “What’s the one thing you need more of to feel comfortable?”
  • Start with lead vocal wedge/IEM, then rhythm section (drums/bass), then guitars/keys.
  • Keep sends pre-fader (typical) so FOH moves don’t wreck wedges.
  • Keep monitors dry (little/no reverb), and use HPF on sends to reduce mud/feedback.
    Quick checks: Ask each player: “Good enough to play one song?” not “perfect?”
    Pitfalls: Global changes while someone else is talking; building “studio” mixes in wedges.

 

7) Full-band soundcheck (1 verse + chorus) (2–4 min)

Goal: Balance FOH, confirm monitors under real playing, and catch only true problems.
How:

  • Pick a representative song with loud/quiet parts.
  • Mix priorities: vocals on top, kick/bass foundation, snare present, guitars/keys support the vocal.
  • Walk 10–15 m if you can (or step onto a stool); check coverage.
  • Pause: “Anyone need a small change in monitors?” Make those tweaks only.
    Quick checks: You can hear lyrics clearly; no harshness at loudest chorus; subs controlled, not flabby.
    Pitfalls: Letting this become another 20-minute rehearsal; re-doing gain staging here.

 

8) Save the scene/snapshot (1 min)

Goal: Be able to restore this setup instantly.
How:

  • On digital: save a Scene/Snapshot with show/date/venue; include notes (e.g., “kick +2 dB at 60 Hz felt good”).
  • On analog: snap photos of EQs, dynamics, and fader positions; tape your input list to the desk.
    Quick checks: Recall the scene, verify it loads correctly; store a backup if the desk allows USB.
    Pitfalls: Leaving without saving; relying on “I’ll remember.”

 

Festival / 7-minute version (when time is brutal)

  • System check with reference track (30–45 s).
  • Kick/snare/bass up to working level (90 s).
  • Add guitars/keys to match (60–90 s).
  • Lead vocal set HPF/comp (45 s).
  • One chorus with the band, fix only one thing per person (60–90 s).
  • Save scene (15 s).

 

Troubleshooting cheats:

  • No sound: check mute, patch, phantom, pad, cable; swap mic/DI.
  • Hum/buzz: try DI ground-lift; isolate laptop power; avoid lighting dimmers; prefer balanced lines.
  • Feedback: wedge too hot or pointed at mic; notch narrow bands on the monitor send; raise HPF.
  • Tracks too hot/quiet: set interface output to unity; trim at the console, not in the DAW.

What good looks like (at the meters):

  • Drums: healthy peaks, no red.
  • Bass/Keys/Tracks: consistent average around −18 dBFS, occasional peaks to −10.
  • Vocals: average −20 to −15 dBFS, peaks −10, comp tickling 3–5 dB GR.

 

Make soundcheck boring in the best possible way

A smooth show is built long before the first chord. If you follow the flow in this guide—patch → system check → quick ring-out → line check → monitor mixes → one-song pass → save—you turn soundcheck from a stressful guessing game into a short, repeatable routine. The payoff is real: consistent gain structure, singers who can hear themselves, fewer feedback surprises as the room fills, and a FOH mix you can actually refine instead of rescue.


What you gain when you run this playbook

  • Predictability: One-and-done preamp trims (around −18 dBFS average) give you headroom and make the mix feel the same from room to room.
  • Speed: A targeted ring-out (2–3 narrow notches per wedge) buys you gain-before-feedback without wrecking vocal tone.
  • Clarity on stage: Asking each performer one question (“What’s the one thing you need more of?”) ends the endless “more-me” loop.
  • Fewer mistakes: Stage plot + input list shared 48 hours in advance kills repatching, mislabeled channels, and mystery hums.
  • Recoverability: Saving a scene/snapshot means a power blip or fat-finger doesn’t cost you the set.


Your next three actions (do these today)

  • Create your docs: Fill out the stage-plot and input-list formats from this article. Export as PDF + PNG.
  • Standardize your starting points: Save a console template (HPFs, basic vocal comp, pans/labels) or print photos for analog.
  • Rehearse the 7-minute version: Time yourselves: kick/snare/bass → guitars/keys → lead vocal → one chorus → save. Aim for ≤7 minutes.


The 5-minute pre-show sanity check (use this every gig)

  • Play your reference track at low level: L/R balance OK? Subs alive? Any limiter lights?
  • Walk 10–15 m: do vocals still sit on top? Low end centered?
  • Unmute wedges: quick “still good?” with lead vocal and drummer.
  • Verify scene loaded and recording/playback (if any) armed.
  • Fresh batteries for wireless/IEMs; label wedges/packs to match M1–M4.


After the show: capture what worked (so next time is faster)

  • Save the final scene with venue/date and 1-line notes (e.g., “Room ate 250–300 Hz; +2 dB 2–4 kHz on lead vox helped”).
  • Update your input list if anything changed (e.g., keys now mono L).
  • Note any recurring issues (USB hum on laptop, guitar too hot at source) and fix them before the next gig (ground-lift, pad, different output level).


Success criteria to measure yourself against

  • Line check time: ≤8–10 minutes total for a 12-channel band.
  • Monitor requests: ≤2 quick tweaks per player after the chorus pass.
  • GBF margin: You can raise lead vocal +6 dB in the wedge before squeal.
  • Clip lights: None on loud choruses; FOH faders mostly around unity.
  • Repatches: Zero once line check starts.


Common failure modes (and how this guide avoids them)

  • “Vocal’s harsh; must be the mic.” Usually it’s a wedge feedback peak—solve it at the monitor send, not FOH.
  • “Our mix died when the singer yelled.” Preamp set on a scream; reset gains to −18 dBFS average and mix with faders.
  • “Tracks sound weird in mono.” If you must sum to mono, choose Left and monitor with the band before doors.
  • “We ran out of time.” You skipped the order. Do the festival 7-minute version exactly as written.


Keep it boring, keep it great

When soundcheck is calm and predictable, everyone plays better. Use the stage-plot and input-list templates, stick to the order of operations, and save your scene every time. Do this for three shows in a row and you’ll have a portable “house sound” that follows you from rehearsal room to club to festival.

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